Download 1.3.1; Bitbucket Snapshot; Note that for plugin updates you will need to download aforementioned source from our repository, compile, and install just the shared object files over your 1.3.1 installation. Specific compilation instructions and dependency information can be found on our Git page. Wadseeker Source. Download 2.0. Jul 20, 2020.
ZDoom now comes in multiple flavours! Download photos from iphone to mac folder. The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom serves as an alternative with a different feature set, detailed below. Although the parent ZDoom codebase has been discontinued, the latest official release is available here for posterity.
Doom Builder 2 Guide
GZDoom is the latest version targeting current systems with modern graphics hardware. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9)
LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features.
Want more features? Get more out of GZDoom! The release builds are not all that GZDoom has to offer. If you want to stay ahead of development, try out some Dev Builds and be the first to try out the newest features in development, before everyone else does! In doing so you can help to ensure releases are smoother, by reporting any bugs that you may find! LZDoom Builds also available!
Doom Builder 2
GZDoom v4.4.2
Doom Builder 2 Download
Primary | 2020-06-16
LZDoom v3.86a
Alternative | 2020-06-21
ZDoom v2.8.1
Discontinued | 2016-02-21
For help getting started, see the online documentation in the wiki. You need to provide your own game IWAD. If you do not have a copy of a doom-engine game, the easiest way to obtain them is to purchase them from Steam or GOG. When you download them from either of these stores, ZDoom will automatically find them.
Support
ZDL
Want a simple launcher to make using ZDoom easier? Try this.
Editing
Everything you need to start creating ZDoom mods.
SLADE 3
A full-fledged level and resource editor for Doom; which supports most *ZDoom features. Available for Windows, Mac, and Linux.
ACS script compiler for use with ZDoom and/or Hexen. This is not the version of ACC released by Raven. It supports all of ZDoom's language extensions.
ACC 1.57 Mac OS X Version
Mac OS X version of the ACC script compiler. Command-line utility only; requires terminal to run, no .app package included.
ACC 1.57 Linux Version(32-bit)
Linux version of the ACC script compiler. Command-line utility only; requires terminal to run.
ZDBSP 1.19
This is a standalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes if you don't want to wait for glBSP to do it. At the time of writing, it is also the only nodebuilder with UDMF support.
Merges your Doom IWADs (Doom, Doom 2, Final Doom, Master Levels, etc.) into a single IWAD, allowing players to switch between games without relaunching.
WadExt
A command-line utility that extracts the contents of a WAD to a (mostly) pk3-compatible folder structure. Useful for converting old mods or setting up advanced development workflows.
MAPINFO Converter
Jedi knight academy mac download. This is a command-line utility written by Graf Zahl to convert old-format MAPINFO lumps to new-format ones. See the original forum thread for more information.
Includes the programs zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbls creates SWITCHES and ANIMATED lumps used by BOOM. Listacs is an ACS script disassembler (not decompiler).
Utility Source Code
Contains the source code for the editing utilities.
Miscellaneous
The following files are mostly of historic interest.
ACC 1.57 Source Code
This is the latest source code for ZDoom's version of ACC. It includes both a makefile for GCC and a project file for Visual C++ 6, so you can build a Windows, DOS, or Linux version. It is also available on its GitHub repository.
ACC 1.57 WadAuthor/DOS Version
This version of ACC is only if you're old-school and using WadAuthor or a DOS-based editor like ZETH.
FluidSynth DLL (version 1.1.6) (64-bit version)
ZDoom supports using FluidSynth for MIDI playback. To use it, extract libfluidsynth.dll to the same directory as zdoom.exe and then configure it from within ZDoom. FluidSynth is bundled with GZDoom since v3.1.0, so this separate download is only useful for older versions.
TiMidity++
ZDoom supports using TiMidity++ for MIDI playback. To use it, extract timidity.exe and timidity.cfg and read the instructions. TiMidity++ has become an internal player integrated within GZDoom since v3.3.0, so this separate download is only useful for older versions.
TiMidity++ Source Code
This is the source code for ZDoom's custom version of TiMidity++. Alternatively, a patch with the custom changes can be downloaded and applied on the original TiMidity++ source code.
WadAuthor Configuration Files
Contains a wcf file for use with WadAuthor.
ZDBSP 1.19 Source Code
This is the source code for ZDBSP 1.19. The build system uses CMake, so you can generate project files for any version of Visual C++ from 6 up or several other IDEs, or you can create Makefiles as well. It is also available on its GitHub repository.
ZETH 4.17 Level Editor
A DETH-based editor for ZDoom that runs in a DOS box. Comes with minimal documentation. If you don't already know how to use DETH, you should go find a good tutorial that explains it. If you plan on doing any ACS scripting, you should be sure to also download ACC below.
ZETH 4.17 Source Code
This is the source code for ZETH. Hopefully somebody will find it useful.
Downloadable copy of the Editing Reference for offline viewing. This has only been updated for ZDoom 1.22. For ZDoom features added since then, you should consult the wiki documentation instead.
Doom Builder 2 downloads
Before starting a setup installation, make sure you have updated your operating system with the latest fixes. You can get all required updates for your Windows operating system from windowsupdate.microsoft.com. Download Doom Builder 2.1.2.1553 setup installation
Download Mirror #1
Provided by Mancubus.net
Download Mirror #2
Provided by DRDTeam.org
Download Mirror #3
Provided by SourceForge.net
The Doom Builder 2 installation package contains all you need to get started making maps for Doom and all the derived sourceports. It is safe to install over an older version of Doom Builder 2 and you will not lose your settings. Do not install over a Doom Builder 1 directory. System requirements: • 2.4 GHz CPU or faster. (Multi-core recommended) • Windows XP, Vista or Seven. • Your operating system must be up to date. • Graphics card with Pixel Shader model 2.0.
Doom Builder 1 downloads
Download Doom Builder 1.68 setup installation
Doom Builder 1 installation package. This version is no longer supported and the included nodebuilders and ACS compiler may be outdated. It is available for download for users with machines that cannot meet the system requirements of Doom Builder 2. System requirements: • 500 MHz CPU or faster. (1000+ MHz recommended) • Windows 98, 2000 or XP. (Windows Vista is not supported) • Your operating system must be up to date. • DirectX 8.1 or newer for 3D Mode.
Download Doom Builder: An Illustrated Guide
Official Doom Builder 1 documentation for both new mappers and experienced mappers new to Doom Builder. Written by John W. Anderson. You need Acrobat Reader to read this.